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- Log file for S:\inline\XBOXViewer\inlineXBox\media\assets\levels\TUT\tut.ZIT
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- Exported from C:\Park Editor Aprons\Tutorial\Tutorial_MSTR.max
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 NumMaterials:  2 NumFaces:   36 NumVerts:   44 - ScriptObj_statue_3L_L3
 NumMaterials:  2 NumFaces:   36 NumVerts:   44 - ScriptObj_statue_1L_L3
 NumMaterials:  2 NumFaces:   36 NumVerts:   44 - ScriptObj_statue_4L_L3
 NumMaterials:  2 NumFaces:   36 NumVerts:   44 - ScriptObj_statue_3L_L4
 NumMaterials:  2 NumFaces:   36 NumVerts:   44 - ScriptObj_statue_1L_L4
 NumMaterials:  2 NumFaces:   36 NumVerts:   44 - ScriptObj_statue_4L_L4
 NumMaterials:  2 NumFaces:   36 NumVerts:   44 - ScriptObj_statue_2L_L4
 NumMaterials:  1 NumFaces:   22 NumVerts:   32 - Scriptobj_rail_low_L5
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - ScriptObj_AssignerOneTimer
 NumMaterials:  1 NumFaces:  220 NumVerts:  278 - ScriptObj_rail_low_L7
 NumMaterials:  1 NumFaces:  220 NumVerts:  278 - Scriptobj_rail_low_L8
 NumMaterials:  6 NumFaces:  376 NumVerts:  369 - Scriptobj_bowl_qpipe_L11
 NumMaterials:  3 NumFaces:   68 NumVerts:   76 - Scriptobj_qpipe_L13
 NumMaterials:  1 NumFaces:   22 NumVerts:   32 - ScriptObj_vault_L14
 NumMaterials:  1 NumFaces:   40 NumVerts:   30 - ScriptObj_Pole_L16
 NumMaterials:  1 NumFaces:   28 NumVerts:   28 - Scriptobj_Pole_L15
 NumMaterials:  3 NumFaces:   68 NumVerts:   66 - Scriptobj_qpipe_2_L19
 NumMaterials:  3 NumFaces:   68 NumVerts:   66 - Scriptobj_qpipe_1_L19
 NumMaterials:  1 NumFaces:   22 NumVerts:   32 - ScriptObj_vault_L20
 NumMaterials:  1 NumFaces:   76 NumVerts:   98 - Scriptobj_rail_1_L23
 NumMaterials:  1 NumFaces:   40 NumVerts:   30 - ScriptObj_Pole_L20
 NumMaterials:  6 NumFaces:  376 NumVerts:  369 - Scriptobj_bowl_qpipe_L22
 NumMaterials:  1 NumFaces:   76 NumVerts:   98 - Scriptobj_rail_2_L23
 NumMaterials:  1 NumFaces:   76 NumVerts:   98 - Scriptobj_rail_3_L23
 NumMaterials:  1 NumFaces:  196 NumVerts:  248 - Scriptobj_rail_low_L20
 NumMaterials:  3 NumFaces:   68 NumVerts:   66 - Scriptobj_qpipe_2_L24
 NumMaterials:  3 NumFaces:   68 NumVerts:   66 - Scriptobj_qpipe_1_L24
 NumMaterials:  3 NumFaces:   68 NumVerts:   66 - Scriptobj_qpipe_Lcess25
 NumMaterials:  3 NumFaces:   68 NumVerts:   66 - Scriptobj_qpipe_L25
 NumMaterials:  1 NumFaces:   40 NumVerts:   30 - ScriptObj_Pole_L25
 NumMaterials:  1 NumFaces:   76 NumVerts:   98 - Scriptobj_rail_1_L25
 NumMaterials:  1 NumFaces:   76 NumVerts:   98 - Scriptobj_rail_2_L25
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - ScriptObj_Davehelper_L24

--------------------------------------------------------------------
Geometry Instances
--------------------------------------------------------------------
 Panorama_
 ScriptObj_PlayerOne
 terrain_TreeHouse01
 terrain_StatueBowl01
 terrain_Fence02
 Car_GolfCart
  RWheel
  FWheel
  Driver
  FWheelMir
  GolfCartMir
  DriverMir
  RWheelMir
 terrain_bldgC
 terrain_bldgD
 terrain_bldgB01
 terrain_bldgB02
 terrain_bldgC01
 terrain_bldgB03
 terrain_bldgB04
 terrain_bldgB06
 terrain_bldgD01
 terrain_Puddles01
 terrain_Weeds01
 terrain_Puddles02
 terrain_Weeds02
 terrain_Weeds03
 terrain_Grass03
 terrain_Puddles03
 terrain_Floor03
 terrain_Puddles04
 terrain_Puddles07
 terrain_Weeds04
 terrain_Weeds05
 terrain_Weeds06
 terrain_Weeds07
 terrain_Asphalt02
 terrain_Asphalt04
 terrain_Asphalt03
 terrain_Asphalt01
 terrain_Asphalt05
 terrain_Asphalt06
 terrain_Asphalt08
 terrain_Asphalt17
 terrain_Asphalt20
 terrain_Asphalt23
 terrain_Puddles05
 terrain_Puddles06
 terrain_Floor04
 terrain_Grass07
 terrain_Floor07
 terrain_Grass06
 terrain_Floor05
 terrain_Floor06
 terrain_Grass05
 terrain_Floor02
 terrain_Grass02
 terrain_Floor01
 terrain_Grass04
 terrain_Grass01
 terrain_Walls23
 terrain_Shelves01
 terrain_Walls01
 terrain_InteriorWall01
 terrain_Shelves02
 terrain_Walls02
 terrain_Shelves03
 terrain_Walls03
 terrain_Walls04
 terrain_Walls24
 terrain_Walls26
 terrain_Walls25
 terrain_Walls05
 terrain_Walls06
 terrain_Walls07
 terrain_Walls08
 terrain_Walls09
 terrain_Walls10
 terrain_Walls11
 terrain_Walls12
 terrain_Walls13
 terrain_Walls14
 terrain_Walls15
 terrain_Walls16
 terrain_Walls17
 terrain_Walls18
 terrain_Walls19
 terrain_Walls20
 terrain_Walls21
 terrain_Walls22
 terrain_Asphalt24
 terrain_Asphalt25
 terrain_Asphalt26
 terrain_Asphalt27
 terrain_Fence01
 terrain_InteriorWall02
 terrain_InteriorWall03
 terrain_InteriorWall04
 terrain_InteriorWall05
 terrain_InteriorWall06
 terrain_InteriorWall07
 terrain_InteriorWall08
 terrain_InteriorWall09
 terrain_FenceMir02
 terrain_FenceMir01
 terrain_WallsMir23
 terrain_WallsMir24
 terrain_WallsMir25
 terrain_WallsMir26
 terrain_WallsMir21
 terrain_WallsMir20
 terrain_WallsMir08
 terrain_WallsMir22
 terrain_WallsMir10
 terrain_WallsMir09
 terrain_WallsMir07
 terrain_WallsMir12
 terrain_WallsMir11
 terrain_WallsMir05
 terrain_WallsMir06
 terrain_WallsMir19
 terrain_WallsMir18
 terrain_WallsMir15
 terrain_WallsMir17
 terrain_WallsMir13
 terrain_WallsMir14
 terrain_WallsMir16
 terrain_WallsMir04
 terrain_WallsMir03
 terrain_WallsMir02
 terrain_WallsMir01
 Prop_PalmTrunk01
 Prop_PalmTrunk02
 Prop_PalmTrunk03
 Prop_PalmTrunk04
 Prop_PalmTrunk05
 Prop_PalmTrunk06
 Prop_PalmTrunk07
 Prop_PalmTrunk08
 Prop_PalmTrunk09
 Prop_PalmTrunk10
 Prop_PalmTrunk11
 Prop_PalmTrunkMir01
 Prop_PalmTrunkMir02
 Prop_PalmTrunkMir03
 Prop_PalmTrunkMir04
 Prop_PalmTrunkMir05
 Prop_PalmTrunkMir06
 Prop_PalmTrunkMir07
 Prop_PalmTrunkMir08
 Prop_PalmTrunkMir09
 Prop_PalmTrunkMir10
 Prop_PalmTrunkMir11
 terrain_Shelves04
 ScriptObj_kicker_L10
 ScriptObj_qpipe_L12
 ScriptObj_Wall_L18
 scriptObj_buttonhack
 Scriptobj_funbox_SR1_L6
 scriptObj_controller
 ScriptObj_statue_1L_L2
 ScriptObj_statue_2L_L2
 ScriptObj_statue_3L_L2
 ScriptObj_statue_2L_L3
 ScriptObj_statue_3L_L3
 ScriptObj_statue_1L_L3
 ScriptObj_statue_4L_L3
 ScriptObj_statue_3L_L4
 ScriptObj_statue_1L_L4
 ScriptObj_statue_4L_L4
 ScriptObj_statue_2L_L4
 Scriptobj_rail_low_L5
 ScriptObj_AssignerOneTimer
 ScriptObj_rail_low_L7
 Scriptobj_rail_low_L8
 Scriptobj_bowl_qpipe_L11
 Scriptobj_qpipe_L13
 ScriptObj_vault_L14
 ScriptObj_Pole_L16
 Scriptobj_Pole_L15
 Scriptobj_qpipe_2_L19
 Scriptobj_qpipe_1_L19
 ScriptObj_vault_L20
 Scriptobj_rail_1_L23
 ScriptObj_Pole_L20
 Scriptobj_bowl_qpipe_L22
 Scriptobj_rail_2_L23
 Scriptobj_rail_3_L23
 Scriptobj_rail_low_L20
 Scriptobj_qpipe_2_L24
 Scriptobj_qpipe_1_L24
 Scriptobj_qpipe_Lcess25
 Scriptobj_qpipe_L25
 ScriptObj_Pole_L25
 Scriptobj_rail_1_L25
 Scriptobj_rail_2_L25
 ScriptObj_Davehelper_L24

--------------------------------------------------------------------
Asserts / Warnings / Tips
--------------------------------------------------------------------
  
 Asserts:- 
  
 Warnings:- 
  
 Optmisation tips:- 
 Panorama_-High vertex to face ratio (2.523438, Optimum is < 2.000000) - poor stripping 
 PropDef_IconScore-Low number of vertices in object (68, Optimum is > 256) 
 PropDef_IconPlant-Low number of vertices in object (98, Optimum is > 256) 
 PropDef_IconTime-Low number of vertices in object (124, Optimum is > 256) 
 PropDef_IconTime-High vertex to face ratio (2.031915, Optimum is < 2.000000) - poor stripping 
 PropDef_IconEditor-Low number of vertices in object (216, Optimum is > 256) 
 PropDef_IconBreak-Low number of vertices in object (107, Optimum is > 256) 
 PropDef_BubbleRXL-Low number of vertices in object (152, Optimum is > 256) 
 PropDef_IconTrick-Low number of vertices in object (87, Optimum is > 256) 
 PropDef_PowerJuiceExtend-Low number of vertices in object (34, Optimum is > 256) 
 PropDef_PowerJuiceExtend-High vertex to face ratio (2.611111, Optimum is < 2.000000) - poor stripping 
 PropDef_PowerJuiceRefill-Low number of vertices in object (45, Optimum is > 256) 
 PropDef_IconRide-Low number of vertices in object (50, Optimum is > 256) 
 PropDef_IconRide-High vertex to face ratio (2.205882, Optimum is < 2.000000) - poor stripping 
 PropDef_TwisterC-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_TwisterM-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_TwisterB-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_TwisterO-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_PowerJuiceHalffill-Low number of vertices in object (45, Optimum is > 256) 
 PropDef_TwisterG-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_IconGrab-Low number of vertices in object (101, Optimum is > 256) 
 PropDef_Debris-Low number of vertices in object (8, Optimum is > 256) 
 ScriptObj_PlayerOne-Low number of vertices in object (20, Optimum is > 256) 
 ScriptObj_PlayerOne-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 RWheel-Low number of vertices in object (82, Optimum is > 256) 
 RWheel-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping 
 FWheel-Low number of vertices in object (82, Optimum is > 256) 
 FWheel-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping 
 FWheelMir-Low number of vertices in object (82, Optimum is > 256) 
 FWheelMir-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping 
 RWheelMir-Low number of vertices in object (82, Optimum is > 256) 
 RWheelMir-High vertex to face ratio (2.142857, Optimum is < 2.000000) - poor stripping 
 collision_GolfCart-Low number of vertices in object (12, Optimum is > 256) 
 terrain_Fence02-High vertex to face ratio (2.283784, Optimum is < 2.000000) - poor stripping 
 collision_Fence02-Low number of vertices in object (4, Optimum is > 256) 
 terrain_bldgC-Low number of vertices in object (222, Optimum is > 256) 
 terrain_bldgC-High vertex to face ratio (2.203947, Optimum is < 2.000000) - poor stripping 
 terrain_bldgD-Low number of vertices in object (132, Optimum is > 256) 
 terrain_bldgB01-Low number of vertices in object (40, Optimum is > 256) 
 terrain_bldgB02-Low number of vertices in object (40, Optimum is > 256) 
 terrain_bldgC01-Low number of vertices in object (222, Optimum is > 256) 
 terrain_bldgC01-High vertex to face ratio (2.203947, Optimum is < 2.000000) - poor stripping 
 terrain_bldgB03-Low number of vertices in object (97, Optimum is > 256) 
 terrain_bldgB04-Low number of vertices in object (97, Optimum is > 256) 
 terrain_bldgB06-Low number of vertices in object (97, Optimum is > 256) 
 terrain_bldgD01-Low number of vertices in object (132, Optimum is > 256) 
 terrain_Puddles01-Low number of vertices in object (160, Optimum is > 256) 
 terrain_Weeds01-High vertex to face ratio (2.987180, Optimum is < 2.000000) - poor stripping 
 terrain_Puddles02-Low number of vertices in object (160, Optimum is > 256) 
 terrain_Weeds02-High vertex to face ratio (2.991667, Optimum is < 2.000000) - poor stripping 
 terrain_Weeds03-High vertex to face ratio (2.987180, Optimum is < 2.000000) - poor stripping 
 terrain_Grass03-Low number of vertices in object (53, Optimum is > 256) 
 terrain_Puddles03-Low number of vertices in object (120, Optimum is > 256) 
 terrain_Floor03-Low number of vertices in object (80, Optimum is > 256) 
 decal_Floor03-Low number of vertices in object (24, Optimum is > 256) 
 decal_Floor03-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_Puddles04-Low number of vertices in object (120, Optimum is > 256) 
 terrain_Puddles07-Low number of vertices in object (60, Optimum is > 256) 
 terrain_Weeds04-High vertex to face ratio (2.992424, Optimum is < 2.000000) - poor stripping 
 terrain_Weeds05-High vertex to face ratio (2.991667, Optimum is < 2.000000) - poor stripping 
 terrain_Weeds06-High vertex to face ratio (2.995727, Optimum is < 2.000000) - poor stripping 
 terrain_Weeds07-High vertex to face ratio (2.995727, Optimum is < 2.000000) - poor stripping 
 terrain_Asphalt02-Low number of vertices in object (49, Optimum is > 256) 
 terrain_Asphalt04-Low number of vertices in object (49, Optimum is > 256) 
 terrain_Asphalt03-Low number of vertices in object (49, Optimum is > 256) 
 terrain_Asphalt01-Low number of vertices in object (49, Optimum is > 256) 
 terrain_Asphalt05-Low number of vertices in object (49, Optimum is > 256) 
 terrain_Asphalt06-Low number of vertices in object (49, Optimum is > 256) 
 terrain_Asphalt08-Low number of vertices in object (49, Optimum is > 256) 
 terrain_Asphalt17-Low number of vertices in object (49, Optimum is > 256) 
 terrain_Asphalt20-Low number of vertices in object (49, Optimum is > 256) 
 terrain_Asphalt23-Low number of vertices in object (49, Optimum is > 256) 
 terrain_Puddles05-Low number of vertices in object (160, Optimum is > 256) 
 terrain_Puddles06-Low number of vertices in object (160, Optimum is > 256) 
 terrain_Floor04-Low number of vertices in object (80, Optimum is > 256) 
 decal_Floor04-Low number of vertices in object (20, Optimum is > 256) 
 decal_Floor04-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping 
 terrain_Grass07-Low number of vertices in object (114, Optimum is > 256) 
 terrain_Floor07-Low number of vertices in object (40, Optimum is > 256) 
 decal_Floor07-Low number of vertices in object (12, Optimum is > 256) 
 decal_Floor07-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping 
 terrain_Grass06-Low number of vertices in object (83, Optimum is > 256) 
 terrain_Floor05-Low number of vertices in object (100, Optimum is > 256) 
 decal_Floor05-Low number of vertices in object (28, Optimum is > 256) 
 decal_Floor05-High vertex to face ratio (2.714286, Optimum is < 2.000000) - poor stripping 
 terrain_Floor06-Low number of vertices in object (100, Optimum is > 256) 
 decal_Floor06-Low number of vertices in object (32, Optimum is > 256) 
 decal_Floor06-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping 
 terrain_Grass05-Low number of vertices in object (51, Optimum is > 256) 
 terrain_Floor02-Low number of vertices in object (100, Optimum is > 256) 
 decal_Floor02-Low number of vertices in object (28, Optimum is > 256) 
 decal_Floor02-High vertex to face ratio (2.714286, Optimum is < 2.000000) - poor stripping 
 terrain_Grass02-Low number of vertices in object (69, Optimum is > 256) 
 terrain_Floor01-Low number of vertices in object (100, Optimum is > 256) 
 decal_Floor01-Low number of vertices in object (32, Optimum is > 256) 
 decal_Floor01-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping 
 terrain_Grass04-Low number of vertices in object (71, Optimum is > 256) 
 terrain_Grass01-Low number of vertices in object (69, Optimum is > 256) 
 terrain_Walls23-High vertex to face ratio (2.252809, Optimum is < 2.000000) - poor stripping 
 decal_Walls23-Low number of vertices in object (20, Optimum is > 256) 
 decal_Walls23-High vertex to face ratio (2.071429, Optimum is < 2.000000) - poor stripping 
 terrain_Shelves01-High vertex to face ratio (2.194444, Optimum is < 2.000000) - poor stripping 
 terrain_Walls01-High vertex to face ratio (2.052632, Optimum is < 2.000000) - poor stripping 
 decal_Walls01-Low number of vertices in object (14, Optimum is > 256) 
 terrain_InteriorWall01-Low number of vertices in object (44, Optimum is > 256) 
 terrain_InteriorWall01-High vertex to face ratio (2.818182, Optimum is < 2.000000) - poor stripping 
 terrain_Shelves02-High vertex to face ratio (2.194444, Optimum is < 2.000000) - poor stripping 
 terrain_Walls02-High vertex to face ratio (2.065527, Optimum is < 2.000000) - poor stripping 
 decal_Walls02-Low number of vertices in object (14, Optimum is > 256) 
 terrain_Shelves03-High vertex to face ratio (2.194444, Optimum is < 2.000000) - poor stripping 
 terrain_Walls03-High vertex to face ratio (2.138889, Optimum is < 2.000000) - poor stripping 
 decal_Walls03-Low number of vertices in object (14, Optimum is > 256) 
 terrain_Walls04-Low number of vertices in object (154, Optimum is > 256) 
 decal_Walls04-Low number of vertices in object (14, Optimum is > 256) 
 terrain_Walls24-High vertex to face ratio (2.103933, Optimum is < 2.000000) - poor stripping 
 decal_Walls24-Low number of vertices in object (20, Optimum is > 256) 
 terrain_Walls26-High vertex to face ratio (2.103933, Optimum is < 2.000000) - poor stripping 
 decal_Walls26-Low number of vertices in object (20, Optimum is > 256) 
 decal_Walls25-Low number of vertices in object (20, Optimum is > 256) 
 decal_Walls25-High vertex to face ratio (2.071429, Optimum is < 2.000000) - poor stripping 
 decal_Walls05-Low number of vertices in object (20, Optimum is > 256) 
 decal_Walls05-High vertex to face ratio (2.071429, Optimum is < 2.000000) - poor stripping 
 terrain_Walls06-High vertex to face ratio (2.103933, Optimum is < 2.000000) - poor stripping 
 decal_Walls06-Low number of vertices in object (20, Optimum is > 256) 
 terrain_Walls07-Low number of vertices in object (152, Optimum is > 256) 
 decal_Walls07-Low number of vertices in object (14, Optimum is > 256) 
 terrain_Walls08-Low number of vertices in object (152, Optimum is > 256) 
 terrain_Walls09-Low number of vertices in object (215, Optimum is > 256) 
 decal_Walls09-Low number of vertices in object (20, Optimum is > 256) 
 terrain_Walls10-High vertex to face ratio (2.224719, Optimum is < 2.000000) - poor stripping 
 decal_Walls10-Low number of vertices in object (20, Optimum is > 256) 
 decal_Walls10-High vertex to face ratio (2.071429, Optimum is < 2.000000) - poor stripping 
 terrain_Walls11-High vertex to face ratio (2.240530, Optimum is < 2.000000) - poor stripping 
 collision_Walls11-Low number of vertices in object (8, Optimum is > 256) 
 collision_Walls11-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 decal_Walls11-Low number of vertices in object (14, Optimum is > 256) 
 terrain_Walls12-Low number of vertices in object (152, Optimum is > 256) 
 decal_Walls12-Low number of vertices in object (14, Optimum is > 256) 
 terrain_Walls13-Low number of vertices in object (80, Optimum is > 256) 
 decal_Walls13-Low number of vertices in object (8, Optimum is > 256) 
 terrain_Walls14-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping 
 decal_Walls14-Low number of vertices in object (20, Optimum is > 256) 
 decal_Walls14-High vertex to face ratio (2.071429, Optimum is < 2.000000) - poor stripping 
 terrain_Walls15-Low number of vertices in object (154, Optimum is > 256) 
 decal_Walls15-Low number of vertices in object (8, Optimum is > 256) 
 decal_Walls16-Low number of vertices in object (20, Optimum is > 256) 
 terrain_Walls17-Low number of vertices in object (154, Optimum is > 256) 
 decal_Walls17-Low number of vertices in object (12, Optimum is > 256) 
 terrain_Walls18-Low number of vertices in object (213, Optimum is > 256) 
 decal_Walls18-Low number of vertices in object (8, Optimum is > 256) 
 decal_Walls19-Low number of vertices in object (8, Optimum is > 256) 
 terrain_Walls20-Low number of vertices in object (215, Optimum is > 256) 
 decal_Walls20-Low number of vertices in object (20, Optimum is > 256) 
 terrain_Walls21-High vertex to face ratio (2.224719, Optimum is < 2.000000) - poor stripping 
 decal_Walls21-Low number of vertices in object (20, Optimum is > 256) 
 decal_Walls21-High vertex to face ratio (2.071429, Optimum is < 2.000000) - poor stripping 
 terrain_Walls22-Low number of vertices in object (80, Optimum is > 256) 
 terrain_Asphalt24-Low number of vertices in object (49, Optimum is > 256) 
 terrain_Asphalt25-Low number of vertices in object (49, Optimum is > 256) 
 terrain_Asphalt26-Low number of vertices in object (49, Optimum is > 256) 
 terrain_Asphalt27-Low number of vertices in object (49, Optimum is > 256) 
 terrain_Fence01-High vertex to face ratio (2.217391, Optimum is < 2.000000) - poor stripping 
 collision_Fence01-Low number of vertices in object (4, Optimum is > 256) 
 terrain_InteriorWall02-Low number of vertices in object (20, Optimum is > 256) 
 terrain_InteriorWall02-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping 
 terrain_InteriorWall03-Low number of vertices in object (20, Optimum is > 256) 
 terrain_InteriorWall03-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping 
 terrain_InteriorWall04-Low number of vertices in object (20, Optimum is > 256) 
 terrain_InteriorWall04-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping 
 terrain_InteriorWall05-Low number of vertices in object (20, Optimum is > 256) 
 terrain_InteriorWall05-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping 
 terrain_InteriorWall06-Low number of vertices in object (20, Optimum is > 256) 
 terrain_InteriorWall06-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping 
 terrain_InteriorWall07-Low number of vertices in object (20, Optimum is > 256) 
 terrain_InteriorWall07-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping 
 terrain_InteriorWall08-Low number of vertices in object (20, Optimum is > 256) 
 terrain_InteriorWall08-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping 
 terrain_InteriorWall09-Low number of vertices in object (20, Optimum is > 256) 
 terrain_InteriorWall09-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping 
 terrain_FenceMir02-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_FenceMir01-High vertex to face ratio (2.347826, Optimum is < 2.000000) - poor stripping 
 terrain_WallsMir23-High vertex to face ratio (2.160938, Optimum is < 2.000000) - poor stripping 
 terrain_WallsMir24-High vertex to face ratio (2.353125, Optimum is < 2.000000) - poor stripping 
 terrain_WallsMir25-Low number of vertices in object (207, Optimum is > 256) 
 terrain_WallsMir26-High vertex to face ratio (2.353125, Optimum is < 2.000000) - poor stripping 
 terrain_WallsMir21-High vertex to face ratio (2.164063, Optimum is < 2.000000) - poor stripping 
 terrain_WallsMir20-Low number of vertices in object (159, Optimum is > 256) 
 terrain_WallsMir08-Low number of vertices in object (154, Optimum is > 256) 
 terrain_WallsMir22-Low number of vertices in object (80, Optimum is > 256) 
 terrain_WallsMir10-High vertex to face ratio (2.103933, Optimum is < 2.000000) - poor stripping 
 terrain_WallsMir09-Low number of vertices in object (159, Optimum is > 256) 
 terrain_WallsMir07-Low number of vertices in object (154, Optimum is > 256) 
 terrain_WallsMir12-Low number of vertices in object (154, Optimum is > 256) 
 terrain_WallsMir11-High vertex to face ratio (2.471591, Optimum is < 2.000000) - poor stripping 
 terrain_WallsMir06-High vertex to face ratio (2.393750, Optimum is < 2.000000) - poor stripping 
 terrain_WallsMir19-Low number of vertices in object (207, Optimum is > 256) 
 terrain_WallsMir18-Low number of vertices in object (159, Optimum is > 256) 
 terrain_WallsMir15-Low number of vertices in object (112, Optimum is > 256) 
 terrain_WallsMir17-Low number of vertices in object (112, Optimum is > 256) 
 terrain_WallsMir13-Low number of vertices in object (80, Optimum is > 256) 
 terrain_WallsMir14-High vertex to face ratio (2.201807, Optimum is < 2.000000) - poor stripping 
 terrain_WallsMir16-Low number of vertices in object (207, Optimum is > 256) 
 terrain_WallsMir04-Low number of vertices in object (154, Optimum is > 256) 
 terrain_WallsMir03-High vertex to face ratio (2.334967, Optimum is < 2.000000) - poor stripping 
 terrain_WallsMir02-High vertex to face ratio (2.198006, Optimum is < 2.000000) - poor stripping 
 terrain_WallsMir01-High vertex to face ratio (2.182826, Optimum is < 2.000000) - poor stripping 
 terrain_Shelves04-High vertex to face ratio (2.194444, Optimum is < 2.000000) - poor stripping 
 ScriptObj_kicker_L10-Low number of vertices in object (58, Optimum is > 256) 
 ScriptObj_qpipe_L12-Low number of vertices in object (84, Optimum is > 256) 
 ScriptObj_Wall_L18-Low number of vertices in object (86, Optimum is > 256) 
 scriptObj_buttonhack-Low number of vertices in object (8, Optimum is > 256) 
 Scriptobj_funbox_SR1_L6-Low number of vertices in object (119, Optimum is > 256) 
 scriptObj_controller-Low number of vertices in object (8, Optimum is > 256) 
 ScriptObj_statue_1L_L2-Low number of vertices in object (44, Optimum is > 256) 
 ScriptObj_statue_2L_L2-Low number of vertices in object (44, Optimum is > 256) 
 ScriptObj_statue_3L_L2-Low number of vertices in object (44, Optimum is > 256) 
 ScriptObj_statue_2L_L3-Low number of vertices in object (44, Optimum is > 256) 
 ScriptObj_statue_3L_L3-Low number of vertices in object (44, Optimum is > 256) 
 ScriptObj_statue_1L_L3-Low number of vertices in object (44, Optimum is > 256) 
 ScriptObj_statue_4L_L3-Low number of vertices in object (44, Optimum is > 256) 
 ScriptObj_statue_3L_L4-Low number of vertices in object (44, Optimum is > 256) 
 ScriptObj_statue_1L_L4-Low number of vertices in object (44, Optimum is > 256) 
 ScriptObj_statue_4L_L4-Low number of vertices in object (44, Optimum is > 256) 
 ScriptObj_statue_2L_L4-Low number of vertices in object (44, Optimum is > 256) 
 Scriptobj_rail_low_L5-Low number of vertices in object (32, Optimum is > 256) 
 ScriptObj_AssignerOneTimer-Low number of vertices in object (8, Optimum is > 256) 
 collision_rail_low_L7-Low number of vertices in object (50, Optimum is > 256) 
 collision_rail_low_L8-Low number of vertices in object (50, Optimum is > 256) 
 Scriptobj_qpipe_L13-Low number of vertices in object (76, Optimum is > 256) 
 ScriptObj_vault_L14-Low number of vertices in object (32, Optimum is > 256) 
 ScriptObj_Pole_L16-Low number of vertices in object (30, Optimum is > 256) 
 Scriptobj_Pole_L15-Low number of vertices in object (28, Optimum is > 256) 
 Scriptobj_qpipe_2_L19-Low number of vertices in object (66, Optimum is > 256) 
 Scriptobj_qpipe_1_L19-Low number of vertices in object (66, Optimum is > 256) 
 ScriptObj_vault_L20-Low number of vertices in object (32, Optimum is > 256) 
 Scriptobj_rail_1_L23-Low number of vertices in object (98, Optimum is > 256) 
 collision_rail_1_L23-Low number of vertices in object (20, Optimum is > 256) 
 ScriptObj_Pole_L20-Low number of vertices in object (30, Optimum is > 256) 
 Scriptobj_rail_2_L23-Low number of vertices in object (98, Optimum is > 256) 
 collision_rail_2_L23-Low number of vertices in object (20, Optimum is > 256) 
 Scriptobj_rail_3_L23-Low number of vertices in object (98, Optimum is > 256) 
 collision_rail_3_L23-Low number of vertices in object (20, Optimum is > 256) 
 Scriptobj_rail_low_L20-Low number of vertices in object (248, Optimum is > 256) 
 collision_rail_low_L20-Low number of vertices in object (45, Optimum is > 256) 
 Scriptobj_qpipe_2_L24-Low number of vertices in object (66, Optimum is > 256) 
 Scriptobj_qpipe_1_L24-Low number of vertices in object (66, Optimum is > 256) 
 Scriptobj_qpipe_Lcess25-Low number of vertices in object (66, Optimum is > 256) 
 Scriptobj_qpipe_L25-Low number of vertices in object (66, Optimum is > 256) 
 ScriptObj_Pole_L25-Low number of vertices in object (30, Optimum is > 256) 
 Scriptobj_rail_1_L25-Low number of vertices in object (98, Optimum is > 256) 
 collision_rail_1_L25-Low number of vertices in object (42, Optimum is > 256) 
 collision_rail_1_L25-High vertex to face ratio (2.033333, Optimum is < 2.000000) - poor stripping 
 Scriptobj_rail_2_L25-Low number of vertices in object (98, Optimum is > 256) 
 collision_rail_2_L25-Low number of vertices in object (42, Optimum is > 256) 
 collision_rail_2_L25-High vertex to face ratio (2.033333, Optimum is < 2.000000) - poor stripping 
 ScriptObj_Davehelper_L24-Low number of vertices in object (8, Optimum is > 256) 
  
 -END- 
 - EOF - 
